State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2024

Top 5 Boxing Games Performance in Netherlands Q4 2023

Discover the performance trends of the top 5 boxing games in the Netherlands during Q4 2023, covering downloads, revenue, and weekly active users.

Top 5 Boxing Games Performance in Netherlands Q4 2023

ARTICLE BODY

During the fourth quarter of 2023, the top 5 boxing games in the Netherlands showed varied performance in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how each app fared according to data from Sensor Tower.

Arm Wrestling Master by GOODROID, Inc. experienced a notable increase in downloads, starting from 601 in late September and reaching a peak of 2.3K in the week of December 25. Weekly active users also saw a significant rise, starting at 2.5K and peaking at 5.5K in the same week. However, the app did not generate any revenue during this period.

EA SPORTS™ UFC® 2 from Electronic Arts saw a moderate performance in revenue, peaking at $301 in late October. Downloads showed a relatively steady trend, starting at 870 in late September and fluctuating around the 1K mark, with a peak of 1.3K in the week of October 23. Weekly active users remained fairly consistent, hovering around 5.5K to 6.5K, ending the quarter at 6K.

I, The One - Fighting Games by Azur Interactive Games Limited had modest revenue, peaking at $21 in mid-November. Downloads showed a slight upward trend, starting at 663 in late September and reaching a high of 1K in mid-December. Weekly active users saw some fluctuation but remained relatively stable, ranging from 3.3K to 3.9K throughout the quarter.

Fight Master. by BoomBit, Inc. had no significant revenue after the initial week of $30. Downloads showed an initial increase, peaking at 1.7K in late October, but then declined to around 300-400 towards the end of the quarter. Weekly active users followed a similar pattern, starting at 3.2K in September and peaking at 4.4K in early November, before stabilizing around 3.4K to 3.6K.

Real Boxing 2 by Vivid Games S.A. had a steady revenue trend, with the highest earnings of $325 in late November. Downloads showed a consistent pattern, starting at 507 in late September and reaching a peak of 966 in early November. Weekly active users also showed growth, starting at 847 and peaking at 1.5K in mid-November, before ending the quarter at 1.3K.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024